New Rounded Edges: simplifies the process of importing and converting objects in Octane with a robust workflow for creating ultra-realistic corner and bevel details.NVLink: Gives you the ability to effectively double GPU VRAM by combining two cards into one pool of fast shared (not mirrored) memory for complex renders. ![]() The Spectral Hair Material enables different coloring modes for hair, as well as multiple roughness parameters for different scattering behavior along a hair strand. With Random Walk SSS and Octane’s new Spectral Hair Material, you can easily create photorealistic digital characters. A new Random Walk medium allows you to create ultra-realistic skin and other absorption/scattering materials in Octane.
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